Tag Archives: air

Announcing AIR 2.5 for TV

I’m sitting backstage at the Nokia Theater LA Live, working on final prep and rehearsals for our CTO’s keynote. The doors are open and attendees are starting to come in. In the keynote, one of the many things we’re announcing is Adobe AIR for TV. We’re very excited that after a year+ of hard work, crazy travel, late nights, and many conference calls between San Jose, San Francisco, Seoul, Tokyo, and Bangalore that we’re releasing the first AIR runtime to television sets and Bluray players

Our launch partner is Samsung, who will be embedding the AIR TV runtime on their SmartTV products. Very exciting opportunity for developers who want to get to new screens. There’s already been a ton of overage, but if you’re at MAX come to the keynote today to check out Kevin Lynch present some exciting demos that you won’t want to miss.

Here’s a list of places you can learn more:

AIR 2 and Flash Player 10.1 Betas

Today we made available the betas for Flash Player 10.1 (on the desktop) and AIR 2. While there’s a ton of features in both runtimes, one of the things that’s coolest to me is the shared work that’s gone in to the core of the “Flash runtime”. Across both runtimes, apps will use less memory and consume fewer CPU cycles just by the nature of the work that’s gone in to the runtime.

Since the cores are the same between Flash Player and AIR both runtimes benefit from the shared work. All this matters even more as we bring the Flash Platform to mobile devices (esp memory and CPU). Plus, features like the global exception handler (something the community has wanted for years, as I understand it) get exposed in the browser and in the desktop.

On the features side, I’m most excited about the support in Flash Player for hardware decoding of H.264 videos on Windows. The demo that our CTO showed at MAX had Hulu HD running on a netbook sipping CPU. On the AIR side it’s a tossup between the new networking features and the new native process APIs. My coworker, Rob, has a full write up at Logged In in the Adobe Developer Connection, so head there to learn more.

Needless to say, congrats to the teams and send us your feedback!