Flash Apps for iPhone Video

Lee Brimelow did a video cast of how you can use Flash Pro CS5 to build an app for the iPhone. Lee goes through setting up your project and builds a quick application that uses the new accelerometer APIs. Take a look at the video and the process that’s used to go build the app. Since it’s beta software, the UIs may/will change but the video gives you a good idea of how to get started building an app for the iPhone using ActionScript 3.0.

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Slides from Flash Apps on iPhone Session at MAX

I’ve uploaded from the slides from my presentation at MAX, “Building Applications for iPhone using Flash Pro CS5”. The slides and the talk cover some of the new capabilities we’re bringing to Flash Pro CS5 to allow developers to create native iPhone applications using ActionScript 3.0.

The talk is archived in two places. First, if you want the full experience with slides, video, audio and queue points check out the MAX 2009 archive. The archive is fantastic. It’s free, not geo-locked, and comprehensive. It’s almost as good as being at MAX in person. Second, if you just want the slides and voice over you can see it at Adobe TV.

Buliding Applications for iPhoen with Flash Pro CS5

Buliding Applications for iPhone with Flash Pro CS5

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Opening the iPhone to Flash Developers

So wraps up a crazy hectic day today, where we announced that we were making available in Flash Pro CS5 the ability to create a native iPhone application. For those who know me, this has been my all consuming, all encompassing life for a long time now. We ran the project in super secret mode and I’m so excited as of today to be able to share it with everybody.

As expected, this has been huge news in the community and we’re really happy to see people getting as happy about it as we were building the product. Flash is still a trending topic on Twitter, 14 hours later.

As of today, seven applications are available in the Apple App Store for download that were built using this technology. For more info on how it all works, you can also read my article on Adobe Developer Connection. In a nut shell, we build native iPhone applications by compiling your ActionScript to native ARM assembly.

So, check out some of the apps, sign up for the beta, or visit adobe.com/go/iphone for more information. It’s finally time to hit the hay here in LA and wake up to the next day of Adobe MAX 2009 (or as we’re calling it, the “bestmaxevar”).

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Social Application Sharing on the iPhone

While I don’t own an iPhone, I’ve been watching this phenomenon occur over and over again. People, iPhone owners and non-owners alike, often pick up other people’s iPhone and take a look at what applications are installed on them. I’ve been trying to keep an eye on when I do this and when people do it to each other. It happens across the board even from one iPhone user to another. It’s the social app sharing phenomenon.

The market dynamics of the app store (e.g. what is the top selling app and so on) changes so fast that people rely on other people to see what is hot and happening. And they do that by picking up their phones and unlocking them. The real-world social sharing is probably just as powerful of a discovery mechanism as the App Store.

This doesn’t happen with many other phones. Very rarely do people want to see my trusty Blackberry Curve and it never happens some candy bar phone. So, you iPhone users, watch this happen around you if you didn’t notice it before. It’s most bizarre.

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