I wrote a post for the Flash Platform Blog entitled Unlocking the iPhone for Flash Developers, which talks about the latest apps that have been built for the iPhone using a pre-release of our Packager for iPhone. I’m cross posting it here.
Over the weekend there was a great article in TechCrunch about the large number of Flash developers who are ramping up to deliver apps on the iPhone using Flash Platform tooling.
As you know, since we announced the Packager for iPhone at MAX, we’ve been running a small pre-release program for Flash Pro CS5. Adobe pre-releases give a small set of developers early access to builds of our tools (in this case Flash CS5) to test and to create content. Developers in our pre-release work closely with our product teams to give feedback and submit bugs. The fun part in the case of the Flash pre-release is the end product of working with our developers, they end up building and getting apps into Apple’s App Store.
We wanted to share a couple of the apps that were built by our pre-release developers that we thought would be interesting to our readers.
Alchemist is an addictive puzzle that challenges player’s memory, reaction and logic. You are playing an apprentice who has to help his Alchemist master to test our secret formulas and find the one that produces the most gold.
We’re starting to see our developers coming to the CS5 pre-release with existing web apps and games they have that they want to build for the iPhone. Our own Ted Patrick made his Sudoku game run as an AIR app and an iPhone app from the exact same code base. Want to do the same? If you have an app you want to build, shoot us a mail at [email protected]. We’ve got a few spots open on the pre-release if you have a specific app you’d like to port.